About This Game "Deadly Rooms of Death" (DROD) is a turn-based strategy and tactics puzzle game series. It is a 2D top-down puzzle adventure that focuses on pure gameplay mechanics, best described succinctly as "chess in a Zelda-like environment." The DROD series began over a decade ago and has enthralled thousands of players.Swordplay and puzzles combine in this thinking man's dungeon crawl. It's simple to learn, with just a handful of commands to master. This game's rogue-like exterior belies clever puzzle design and unique play mechanics that provide amazing depth. Each room is a hand-crafted puzzle that you solve by clearing out all the monsters with your Really Big Sword without letting any reach and kill you. Monster types each have their own AI, with deterministic movement patterns. Puzzle elements and terrain types help and hinder you in solving each puzzle. You start by learning basic mechanics and fighting techniques, and then the difficulty steadily ramps up as each room you face presents a fresh challenge with a logical solution. This game features a novel play style, with story- and puzzle-driven voiced dialogue delivered inline with hardcore puzzle solving that involves a mix of strategy, tactics, lateral thinking and linchpins. As developers, our goal is to present you with a novel experience where game mechanics are paramount. DROD will give you that "just one more room" feeling.This game is the entry-point title in the ongoing DROD franchise. "Gunthro" is designed as an beginner-level offering to the DROD world, with both new players and veterans in mind. The level layout is has multiple hub areas to explore as you progress. The game starts easy, has a smooth learning curve and an integrated online hints system. You should be pleased by the puzzle designs that went into this game, making for a delightful blend of fun and challenge. A level editor and enthusiastic player community make this a game you can relish for years.Main game features Over 300 puzzle rooms across 25 levels, each organized around different combinations of puzzle elements. All-new enhanced version of the "Gunthro and the Epic Blunder" campaign! Over 25,000 usermade rooms available for download! Dozens of secret areas and optional extra challenge levels that lie in store for the more curious and adventuresome, uncovered in a variety of ways. Varied elements and monster types like rock golems, giant serpents, wraithwings, and evil eyes, each with a distinctive AI behavior and requiring different strategies and tactics to conquer. Hours of contextual music composed by synthpop artist Jon Sonnenberg of Travelogue. New and upgraded in-game artwork, including three all-new terrain styles, with real-time lighting and a range of environmental effects. Full-featured level/campaign editor, with custom scripting engine and modding capabilities Active and friendly player community Hi-score competition and hints system via our CaravelNet serviceThe story:In this game, Beethro Budkin recounts an epic tale of adventure to his precocious nephews about his grandfather, Gunthro Budkin, and his exploits in the dangerous nation of Rasarus. Gunthro is a third-generation smitemaster and a rather ugly man. Smitemasters are hard-bitten, muscled veteran dungeon exterminators that slay hideous beasties in dark places for a living. You know Gunthro will get the job done, and you'll happily pay him to clear your basement of giant man-eating dungeon roaches.When the Rasarun king is slain by an officer of Tueno, Gunthro is recruited by Rasarus to defend his country and reclaim its honor. However, as Gunthro searches deeper, he will find that things are not quite as they seem.Experience the unique turn-based puzzle dungeon adventure of DROD!Deluxe Bundle:Contains:DROD: Gunthro and the Epic BlunderDROD OST: Deadly Music of Death, Volumes 1 and 2 7aa9394dea Title: DROD: Gunthro and the Epic BlunderGenre: Adventure, Indie, StrategyDeveloper:Caravel GamesPublisher:Caravel GamesRelease Date: 2 Apr, 2012 DROD: Gunthro And The Epic Blunder Download Dlc drod gunthro and the epic blunder download. drod gunthro and the epic blunder The reputation DROD has for being most unique puzzle game series of all time is quite well-earned, these being open-ended, turn-based combat puzzlers of infinite variety, all centered around how intelligently you step, and how particularly you turn your phallically jutting very big sword. In these games, you are the famous Beethro, or in the case of The Epic Blunder, his eventually disgraced grandfather Gunthro, both hideous, hard-bitten dungeon exterminators with dry senses of humor (Gunthro less witty, and more gullible to boot, more easily manipulated by the dark forces around him). Character portraits are straight out of a surrealist British cartoon, all lumps and bumps and sickly skin tones. The "handsomest" fellows have glaring, deeply shadowed murder-eyes, if that tells you anything. The weird style and lore (of which there's five gallon buckets-much, in this high fantasy world of "The Eighth") drew me in, but the gameplay is what's signature about DROD. Every room is a big tiled puzzle you solve by snuffing the life-force of every foe -- very simple in the introductory levels, as in "swat these dual lines of giant roaches to break the rust off your old self" (the roaches are DROD's iconic foe, and the favorite food of Beethro), and range to the borderline insane, as in "chase this lone wraithwing so it blocks the Tuenan captain from reaching a switch that will release more roaches than you can handle while carefully holding your ground to keep the wraithwing in the prime spot and killing the roaches already released" . . . and that's merely half of that room's puzzle. It's ingenious, infuriating, addictive. You curse, you cry, you feel like a flipping genius sometimes, when you click the last hidden latch on the figured teakwood puzzlebox that is the DROD architect's design philosophy, and win your way through a tough room (celebrated by a righteous little "Ha HA!" from your character, which I love). If you've got (at least occasional) patience for crazy puzzles and want something strange and smart, try DROD -- it's been cult since the days of 1996 and the creators have never stopped creating.(I'm not smart enough for the super-special-mega-hard optional challenges, but that doesn't stop me from loving the games).. The reputation DROD has for being most unique puzzle game series of all time is quite well-earned, these being open-ended, turn-based combat puzzlers of infinite variety, all centered around how intelligently you step, and how particularly you turn your phallically jutting very big sword. In these games, you are the famous Beethro, or in the case of The Epic Blunder, his eventually disgraced grandfather Gunthro, both hideous, hard-bitten dungeon exterminators with dry senses of humor (Gunthro less witty, and more gullible to boot, more easily manipulated by the dark forces around him). Character portraits are straight out of a surrealist British cartoon, all lumps and bumps and sickly skin tones. The "handsomest" fellows have glaring, deeply shadowed murder-eyes, if that tells you anything. The weird style and lore (of which there's five gallon buckets-much, in this high fantasy world of "The Eighth") drew me in, but the gameplay is what's signature about DROD. Every room is a big tiled puzzle you solve by snuffing the life-force of every foe -- very simple in the introductory levels, as in "swat these dual lines of giant roaches to break the rust off your old self" (the roaches are DROD's iconic foe, and the favorite food of Beethro), and range to the borderline insane, as in "chase this lone wraithwing so it blocks the Tuenan captain from reaching a switch that will release more roaches than you can handle while carefully holding your ground to keep the wraithwing in the prime spot and killing the roaches already released" . . . and that's merely half of that room's puzzle. It's ingenious, infuriating, addictive. You curse, you cry, you feel like a flipping genius sometimes, when you click the last hidden latch on the figured teakwood puzzlebox that is the DROD architect's design philosophy, and win your way through a tough room (celebrated by a righteous little "Ha HA!" from your character, which I love). If you've got (at least occasional) patience for crazy puzzles and want something strange and smart, try DROD -- it's been cult since the days of 1996 and the creators have never stopped creating.(I'm not smart enough for the super-special-mega-hard optional challenges, but that doesn't stop me from loving the games).. The reputation DROD has for being most unique puzzle game series of all time is quite well-earned, these being open-ended, turn-based combat puzzlers of infinite variety, all centered around how intelligently you step, and how particularly you turn your phallically jutting very big sword. In these games, you are the famous Beethro, or in the case of The Epic Blunder, his eventually disgraced grandfather Gunthro, both hideous, hard-bitten dungeon exterminators with dry senses of humor (Gunthro less witty, and more gullible to boot, more easily manipulated by the dark forces around him). Character portraits are straight out of a surrealist British cartoon, all lumps and bumps and sickly skin tones. The "handsomest" fellows have glaring, deeply shadowed murder-eyes, if that tells you anything. The weird style and lore (of which there's five gallon buckets-much, in this high fantasy world of "The Eighth") drew me in, but the gameplay is what's signature about DROD. Every room is a big tiled puzzle you solve by snuffing the life-force of every foe -- very simple in the introductory levels, as in "swat these dual lines of giant roaches to break the rust off your old self" (the roaches are DROD's iconic foe, and the favorite food of Beethro), and range to the borderline insane, as in "chase this lone wraithwing so it blocks the Tuenan captain from reaching a switch that will release more roaches than you can handle while carefully holding your ground to keep the wraithwing in the prime spot and killing the roaches already released" . . . and that's merely half of that room's puzzle. It's ingenious, infuriating, addictive. You curse, you cry, you feel like a flipping genius sometimes, when you click the last hidden latch on the figured teakwood puzzlebox that is the DROD architect's design philosophy, and win your way through a tough room (celebrated by a righteous little "Ha HA!" from your character, which I love). If you've got (at least occasional) patience for crazy puzzles and want something strange and smart, try DROD -- it's been cult since the days of 1996 and the creators have never stopped creating.(I'm not smart enough for the super-special-mega-hard optional challenges, but that doesn't stop me from loving the games).
freebathicunur
Comments